Wall Street wants profitability. Media execs want growth that doesn’t collapse under its own weight. Both are converging on the same answer: lean harder into IP bets that cut through the noise and can be monetized across platforms.
Recent data from Bain & Company underlines why gaming IP is at the center of that strategy. Gamers now spend more of their media time engaging with gaming-related content on social (27%) and streaming video (25%) than any other formats. It’s proof that gaming has become an always-on cultural engine that spills far beyond the console.

And Hollywood’s been acting on that signal. Paramount’s decision to adapt Call of Duty into a live-action film franchise is the clearest evidence yet: studios aren’t just looking at gaming for synergy, they’re betting on it as the foundation of their next generation of global tentpoles.
From Gameplay to Global Ecosystem
This isn’t Hollywood’s first swing at gaming IP. Sonic the Hedgehog was an early Paramount success, Super Mario Bros. became a billion-dollar juggernaut, and Minecraft shattered records this year. Together, these films proved that gaming franchises aren’t just viable, they’re becoming the new cornerstone of event cinema.
With 500 million copies sold and 16 years as the top-selling franchise in the U.S., Call of Duty offers a uniquely flexible narrative engine. It spans WWII campaigns, Cold War espionage, near-future battles, and everything in between. That range gives Paramount the ability to build a multi-film universe that can sit comfortably alongside Mission: Impossible or Top Gun as one of the studio’s marquee global properties.
And that loops back to the Bain data: gamers don’t silo their attention inside the console. They extend it across Twitch streams, TikTok memes, YouTube walkthroughs, esports tournaments, and now, blockbuster films. What studios like Paramount are really buying into isn’t just gameplay, it’s a perpetual ecosystem of attention that keeps fans engaged 365 days a year.
Streaming’s Next Growth Engine
Streaming services need growth engines beyond sports. Gaming is the most obvious candidate, and the Bain chart explains why.
A quarter of gamers’ weekly media time is already spent on gaming-related video. That’s fertile ground for streaming platforms to expand beyond distribution and build content ecosystems that live alongside the core game IP.
- Netflix proved the model with Arcane, which turned League of Legends lore into an Emmy-winning animated series that extended the life of the franchise beyond the PC. The show didn’t just entertain, it pulled in new fans who had never touched the game.
- Amazon, which already owns Twitch, has the spine to dominate here but has been curiously tentative. If it can connect its live-streaming empire with Prime Video originals, the potential to own both the “play” and the “watch” sides of gaming could be unmatched.
- Paramount now has Call of Duty in its arsenal. Done right, this won’t be a one-off film. It’s an opportunity to layer theatrical releases with behind-the-scenes documentaries, esports integration, and serialized streaming extensions that keep fans engaged year-round.
Gaming IP isn’t ancillary content. It’s the next growth flywheel. When built into a broader media universe, one theatrical release can ripple through streaming subscriptions, merchandise, esports, and even international expansion strategies.
Social: The Real-Time Arena
If streaming is the long-form pillar, social is the real-time heartbeat.
With 27% of weekly gaming-related media time devoted to social platforms, the chart highlights what every teen or twenty-something already knows: gaming is as much about watching, talking, and sharing as it is about playing. TikTok clips turn into viral moments, YouTube Shorts become instant highlight reels, Discord channels fuel strategy chatter, and Twitter memes amplify brand campaigns faster than any trailer drop.
You can’t just produce content; you have to feed the conversation. Think about how the NFL exists. The games are the core product, but the real attention economy thrives in the highlights, debates, fantasy leagues, and social banter. Gaming is the same. The smartest studios will treat every theatrical release or streaming drop not as the end product, but as the ignition point for a social loop that sustains engagement until the next launch.
The IP Playbook Is Changing
Paramount’s Call of Duty bet is part of a larger pivot in the entertainment industry: the shift from original tentpoles to pre-loaded IP ecosystems.
- Nintendo and Universal turned Super Mario Bros. into a billion-dollar theatrical franchise and are now developing The Legend of Zelda with Sony.
- Sega’s Sonic the Hedgehog has become one of Paramount’s most reliable box office performers.
- Beyond gaming, Hollywood is increasingly relying on IP universes; look no further than Marvel, DC, or Harry Potter. But unlike those, gaming IP offers an advantage: it comes with a global, multi-generational fanbase already primed for cross-platform engagement.
The result is a new IP hierarchy. Original films are risky. Legacy IP is expensive to refresh. Gaming IP is emerging as the middle ground: durable, adaptable, and with a built-in audience that consumes content across multiple surfaces.
The Streaming Wars Take
This isn’t about one Bain chart or one Paramount deal. It’s about how the future of media growth is being reshaped.
- IP is the currency, ecosystems are the play. Media companies can’t treat films, shows, and games as separate assets. They have to be designed as interconnected parts of the same attention economy.
- Social and streaming aren’t distribution, they’re amplifiers. The reason they dominate gaming-related media time is that they’re where fandom is sustained and monetized.
- Studios must think in terms of fanbases, not formats. Paramount’s COD bet works only if it fuels the existing year-round conversation gamers already live in, not just a two-hour theater window.
If you’re not already building strategies around gaming IP and its social + streaming flywheel, you’re behind.
Closing Shot
The Bain data makes one thing clear: gamers are already showing the path forward with their time. They don’t silo their attention; they extend it across platforms.
Paramount’s Call of Duty move is more than a movie announcement. It’s a signal that streaming’s next era will be defined by who can activate gaming worlds across every screen that matters.
The winners won’t just capture views. They’ll own ecosystems.





